Design Gymnasium Project: Stacking Mechanics
A downloadable game for Windows
This project was made for the University of Utah's rapid prototyping class and is a design gymnasium built in Unreal. In this task we were given three weeks to create and showcase different mechanics (and the interplay between them) built around our randomly chosen verb: stacking.
Each team member had to code their own mechanic using Unreal's Blueprint system, and these mechanics are as follows:
Weight - Peng
Vehicles - Divith
Fusion - May
Wind - Yichen
Rotating objects - Jaclyn
Throwing projectiles - Riley
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Stackem.rar 612 MB
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